11/30/2023 0 Comments Manta tau warhammer![]() ![]() It can also transport up to 145 (because 150 is over-powered), , and/or models with both and keywords in the lower deck. If you thought “upper deck” insinuates more than one deck, you’d be right. Specifically, it can transport up to 55 models of either/or or in upper deck capacity. The transport capacity is sheer ridiculousness as you can easily fit another 2000+ points worth of units inside of it. Personally, I’ve never even seen one.Īssuming an Apoc game with beer and your buddies, what does the Manta do? It’s a giant transport with respectable firepower and large wound pool. ![]() In other scenarios, though, it might get some play (if only you know someone with one). ![]() Those of you who are only-tournament players can stop reading here because it will have no effect on your regular matched play tournament games. It’s ideal for Apocalypse and unplayable, really elsewhere. It’s also point-costed to be unplayable in any regularly 2000 point matched play game because it costs about 2000 points on its own. The Manta is not something you’ll see in everyday games for multiple reasons – the cost being a huge one. It’s not only the biggest and heaviest chunk of resin that FW sells, but it’s also the most expensive at $1,625. If you need to compensate for anything (and I do mean anything) this will do it. It weighs 28 pounds which is as much as a medium-sized dog. This baby is 25 inches long with a wingspan of 34 inches. On a 4+ on a D6, it explodes for D6 mortal wounds within 1″.Įver feel like your miniatures were just too…mini? Have I got the model for you.Set up disembarking models within 3″ of its rear exit ramp.Can declare that it will hover to change its movement to just 20″, and it loses the Airborne, Collasal Flyer, and Supersonic abilities until the beginning of your next movement phase.Standard 90 degree pivot then moves and add 20″ when it advances.Can move and shoot Heavy weapons without penalty. Subtract 1 from enemy To-Hit rolls in the Shooting phase. Always measure to the hull for shooting and psychic attacks.Can only charge or be charged by units that can.72″ Heavy 1 S8 AP-2 D, need at least 2 markerlights to hit at normal BS, else you just with these just on a 6.Changes to Heavy 2D3 if firing on a unit with 10 or more models. Overcharge: 96″ Heavy D3 S8 AP-2 D3, mortal wound to the Manta if you roll at least one 1 To-hit roll.120″ Macro 1 S18 AP-5 D, every 6 To-Wound causes D3 additional mortal wounds.The Manta is armed with two heavy rail cannons, six long-barrelled ion cannons, two missile pods, sixteen long-barrelled burst cannons, and ten seeker missiles. ![]() On the tabletop, The Manta is a Lord of War choice, single model unit. This combination of both space and planetary support has resulted in the Manta becoming a mainstay of the T’au forces in multiple campaigns and fronts. They’re also capable of interstellar flight and rival entire squadrons of Imperial ships. The Manta Missile Destroyer is an extremely well-armored frontline ship capable of not only supporting ground-based troops but also of carrying entire Hunter Cadres within its cavernous hull. As always, for more tactics articles, check out the Tactics Corner! Charlie here from 40kDiceRolls, here again, to discuss the biggest model in all of 40k – the Manta. ![]()
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